15.7 Common Channel Patterns: Pipeline, Fan-Out, Fan-In
Right, so we’ve got channels. We know how to send, receive, and close them. But if you just start flinging <- operators around willy-nilly, you’ll end up with a mess of deadlocks that would make a plate of spaghetti look organized. Let’s talk about the actual patterns you use to structure this chaos. These are the blueprints that turn a novelty act into a professional concurrency powerhouse. The Pipeline Think of this less like a Rustic aqueduct and more like an assembly line. One goroutine takes in some raw materials, does a specific task, and passes the semi-finished product to the next goroutine in line. Each stage only cares about receiving from the stage before it and sending to the stage after it.